I’ve been working, on an off for about two years, on a board game that plays similar to something like Descent but also leans towards the early days of gaming when punishing difficulty and permadeath were a part of the territory. It’ll have no miniatures, be all card, cardboard, and counter based, and will be playable with variable playing times from 30 minutes to 3 hours depending on the scenario. Best of all, unlike NetHACK and similar PC adventure games […]
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